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Sweeper Quest

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Devlog

  • Sweeper Quest v1.1 — Floor Modifiers + Manual Level-Up
    June 29, 2026 by EricHype
    tldr: Two new systems in this update, plus some early-game smoothing. Floor Modifiers Every floor from 2 to 9 now rolls a modifier that changes the rules for that level. You'll see it named on the tra... Continue reading
  • V1.06
    June 20, 2026 by EricHype
    Welp, I've been hacking away on this while sick this week and here's where we stand now: Patch Notes Devlog (v1.0.1–1.0.6) No new features this time, just a bunch of fixes and tuning based on how th... Continue reading
  • Version 1.0 is out!
    June 18, 2026 by EricHype
    v1.0: The Abyss Sovereign Welp, Sweeper Quest now has a real ending. When I released the initial version, the game had a loop, ten floors, six classes, a pile of monsters... but no real story. You fou... Continue reading
  • Patch #3
    June 16, 2026 by EricHype
    Added sound effects Reworked campfire dialogue. Certain character pairings have unique interactions... Continue reading
  • Patch #2
    June 16, 2026 by EricHype
    There was a bug where the screen wouldn't render on itch until you moused over an element. This appears to be fixed now... Continue reading
  • Patch #1
    June 16, 2026 by EricHype
    Patch #1 Live: Round boss effective damage before displaying it, fixing 6.000000000000001-style float artifacts in the boss overlay. Added 'special' to the MonsterTag union type so the TypeScript buil... Continue reading
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